Games
Everyone loves games—I do too. But I just love making them even more, from 2D and 2.5D to immersive VR worlds. With a storytelling approach, I design games that connect players to meaningful experiences. Because without meaning, it’s just a game. With it, it leaves a lasting impact.
For Heaven’s Sake!
A casual game for desktop and the webGL. Miss 3 and game's over.
Platform: desktop, webGL; Role: Creative Director, Developer, Producer; Tools: Unity, Blender, Audacity; Production: 2020
Everyone Gets Pizza
A casual game for desktop and the webGL. Don't let anyone get by without a slice. The more you feed, the more health you'll get, and vice versa.
Platform: desktop, webGL; Role: Designer, Developer, Producer; Tools: Unity, Blender, Audacity; Production: 2020
Suburban Runner
A casual game for desktop and the webGL. Run fast for your life. But watch for obstacles where they can hurt you badly.
Platform: desktop, webGL; Role: Designer, Developer, Producer; Tools: Unity, Blender, Audacity; Production: 2020
Home is a Good Book
Azure prize winning team for a multiplayer desktop game, built at Playcrafting + Microsoft NYC site during Global Game Jam 2019 event. Don't judge the book by its cover, for the power is from within. Play this game and try to beat a cooking book.
Platform: desktop, webGL; Role: Art and Asset Designer; Tools: Unity, Photoshop, Audacity; Production: 2019
Mosquitoes vs Humans
Prize winning team for the Best Product Potential category at XR Brain Jam, during the Games For Change 2019 event. This is a multiplayer VR game for both Oculus Quest and Rift platforms. Players, in whichever role they're in, will fight to survive this blood bath.
Platform: desktop, Oculus Quest/Rift; Role: Art and World Builder, Developer; Tools: Unity, Photoshop, Illusstrator; Production: 2019
Floppy Away
This VR game is on the Vive platform. Built at Playcrafting + Microsoft NYC site during Global Game Jam 2018 event. Get the data to the right place before all things break loose!
Platform: VR for Vive; Role: Designer; Tools: Unity, Blender; Production: 2018
Viking Escape
A casual desktop game. Try not to get stuck on this floating island. Find and collect all coins to get rewards and level up. Make it quick and you'll be on the leaderboard!
Platform: desktop; Role: Designer, Developer; Tools: Unity, Blender; Production: 2018






