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XR
XR isn’t just the future—it’s the interface between imagination and reality. I design immersive experiences that feel deeply human, dissolving boundaries between thought, space, and self.

Because XR isn’t about escape—it’s an expansion.
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Free

As part of the Oculus Launch Pad, this is a guided narrative VR experience, in a novel

semi-documentary format, about refugees and their stories.

Platform:  VR doe Quest 2;  Role:  Creative director, Developer, Producer;  Tools:  Unity, Blender, Audacity;  Production:  2021

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Island of Dr Perdu: Chapter 1

A sci-fi VR experience with surreal dreamscapes, where unexpected elements and creatures, each with their own twist and turn of stories.

Platform:  desktop, Oculus Quest;  Role:  Designer, Developer, Producer;  Tools:  Unity, Blender, Audacity;  Production:  2019

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Spatial Programming in VR

A no-code programming VR application. Here, a node-based action to control a robot from multiple sequences of commands, built at the MIT Reality Virtually 2019 event. 

Platform:  VR for Mixed Reality HMD;  Role:  Designer;  Tools:  Unity, Blender, Audacity;  Production:  2019

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Progressively Enhanced Indoor Navigation WebXR

A universal design approach, with diversity and inclusion in mind, of a spatial navigation grid to transport users from origins to destinations safely and effectively. 

Platform:  WebXR for Hololens 2;  Role:  Designer;  Tools:  Unity, Photoshop, Illustrator, Audacity;  Production:  2020

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AR Park

An adventure AR portal for the mobile iOS where players escape stressful life to a calming, soothing environment at a mindfulness park. 

Platform:  AR for iOS mobile;  Role:  Designer, Developer, Producer;  Tools:  Unity, Blender;  Production:  2018

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AR Floating Island

Environment building with low-poly 3D model for an AR game. 

Platform:  AR for mobile iOS and Android devices;  Role:  Designer, Modeller;  Tools:  Blender;  Production:  2018

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AR Fashion Lifestyle

Snapchat lens to promote a luxury clothing brand on a popular social media platform during fashion week.

Platform:  Snapchat AR for mobile;  Role:  Designer, Developer, Producer;  Tools:  Lens Studio, Blender;  Production:  2019

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360 Yellow Submarine

An interactive 360 film environment as a gamified experience for the travel and entertainment industry. 

Platform:  360 Web VR;  Role:  Designer, Developer;  Tools:  RoundMe, Audacity;  Production:  2019

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