
XR
XR isn’t just the future—it’s the interface between imagination and reality. I design immersive experiences that feel deeply human, dissolving boundaries between thought, space, and self.
Because XR isn’t about escape—it’s an expansion.
Free
As part of the Oculus Launch Pad, this is a guided narrative VR experience, in a novel
semi-documentary format, about refugees and their stories.
Platform: VR doe Quest 2; Role: Creative director, Developer, Producer; Tools: Unity, Blender, Audacity; Production: 2021
Island of Dr Perdu: Chapter 1
A sci-fi VR experience with surreal dreamscapes, where unexpected elements and creatures, each with their own twist and turn of stories.
Platform: desktop, Oculus Quest; Role: Designer, Developer, Producer; Tools: Unity, Blender, Audacity; Production: 2019
Spatial Programming in VR
A no-code programming VR application. Here, a node-based action to control a robot from multiple sequences of commands, built at the MIT Reality Virtually 2019 event.
Platform: VR for Mixed Reality HMD; Role: Designer; Tools: Unity, Blender, Audacity; Production: 2019
Progressively Enhanced Indoor Navigation WebXR
A universal design approach, with diversity and inclusion in mind, of a spatial navigation grid to transport users from origins to destinations safely and effectively.
Platform: WebXR for Hololens 2; Role: Designer; Tools: Unity, Photoshop, Illustrator, Audacity; Production: 2020
AR Park
An adventure AR portal for the mobile iOS where players escape stressful life to a calming, soothing environment at a mindfulness park.
Platform: AR for iOS mobile; Role: Designer, Developer, Producer; Tools: Unity, Blender; Production: 2018
AR Floating Island
Environment building with low-poly 3D model for an AR game.
Platform: AR for mobile iOS and Android devices; Role: Designer, Modeller; Tools: Blender; Production: 2018
AR Fashion Lifestyle
Snapchat lens to promote a luxury clothing brand on a popular social media platform during fashion week.
Platform: Snapchat AR for mobile; Role: Designer, Developer, Producer; Tools: Lens Studio, Blender; Production: 2019
360 Yellow Submarine
An interactive 360 film environment as a gamified experience for the travel and entertainment industry.
Platform: 360 Web VR; Role: Designer, Developer; Tools: RoundMe, Audacity; Production: 2019







